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Saturday, December 31, 2016

Digital Information Technology

When a thought of a New Economy Digital Era comes to mind, many sellers and buyers have experienced the digital era artifact. With the rapid growth in the world of digital, innovations yet holds the key wealth economy. The competitions are not just among the private sectors, but they are among the nations. Big government had taken a huge role in the world of digital to grow their economy, yet, developing country's thirst after the treasure. Policies and Regulations are a great impact on private sectors. These policies and regulations must comply in the private sectors. Many companies have failed success because of these regulations led to huge financial losses. This is contradicting to economic growth in the economy because regulations led to deficiency for both the economy and private sector. Without a discovery plan to identify regulations before huge financial losses, many economies and private sectors will contribute to economic waste. Something that most economy would like to avoid. Giving reason to why some economies have chosen to continue in the not existing before era, many economies are forcing and introducing the developing countries to engage in the era. While some developing countries are interested in the era now for the first time expecting to achieve the wealth and resources of capitalism emerging nations. Shifting to the computer age, the digital age and new media age are the period that characterizes human history, shifting from traditional to resolution based on Information Technology, allowing public service organization that contracts with the government and other public service, and agencies, relating both sub-national and national levels. Therefore, a community of culture and interests are the drive to this motivation, but impacted by the influential nations. However, many organizations are investing millions of dollars in media digital. According to https://www.bloomberg.com/news/articles/2016-10-13/discovery-invests-100-million-in-new-digital-media-company, the new company, Group Nine Media, combines several millennial-focused online publishers: Thrillist, a lifestyle brand; NowThis, a leading creator of social-media videos; the Dodo, a website focused on animals; and Seeker, a web video series focused on adventurers. Discovery announced the investment Thursday in a statement, and Last year, Comcast Corp.’s NBCUniversal invested $200 million in both BuzzFeed and Vox Media, publisher of the Verge, Eater and Recode. This year, Time Warner Inc.’s Turner, which runs the TNT and TBS cable channels, led a $45 million investment in online publisher Refinery29 and led a $15 million funding round for the news website Mashable.

According to http://jerrybrito.pbworks.com/f/Digital Era Governence 2006.pdf, researches information relates to the title, New Public Management Is Dead—Long Live Digital-Era Governance,” this ebbing chiefly reflects the accumulation of adverse indirect effects on citizens’ capacities for solving social problems because NPM has radically increased institutional and policy complexity, but new developments create and accumulate while older trends are still playing out and apparently flourishing. In the new economy, digital era, many organizations are researching nations that remain in tradition, trends rather developing in the economy digital era. According to Dunleavy, P., Margetts, H. Bastow, S. and Tinkler, J., a confusing welter of changes goes on simultaneously, among which it is difficult to distinguish ephemeral and hyped-up innovations from those that are fundamental and long lasting (Lynn 2000), but a significant change has recently occurred in the public management systems, yet die in the water, but there are some influential advanced countries, for example, United States, United Kingdom, Canada, Australia, New Zealand, and the Netherlands; moreover, the almost complete outsourcing of government IT functions to private sector systems Integrator firms in Australia, the United Kingdom, and New Zealand, are effectively irreversible; on the other hand, Increased pay differentiation inside public agencies is evident in the United States, United Kingdom, and Australia.

According to Kulatilaka, K., and Venkatraman, N. (http://people.bu.edu/nalink/papers/BSR.pdf),
OnStar has transformed the automobile from a standalone mechanical engine towards becoming a node in a complex, fast-changing network of multiple services, and these include automatic notification of air bag deployment, stolen vehicle tracking, medical network, emergency services, roadside assistance with location, remote door unlock, route support, concierge, and convenience services such as location of hotels, restaurants, gas stations and other points of interest; however, the performance of the automobile itself could become software-enabled, thus compelling the automakers to elevate IT to be a core facet of its operations. Alternatively, the concierge and convenience facets could be attractive fee-based offerings with high margin potential much like the financing arm today. Or the technology focus may shift from being car-centric to be person-centric through devices such as next generation personal digital assistants or third-generation mobile phones1.

Friday, December 30, 2016

Information Technology

January 8, 2016
The IT ecosystem is growing rapidly. Touching every aspect of our lives, it involves everything we do from rising of the consciousness to falling in our conscious. Inside the IT ecosystem, it interacts with our physical environment often experience complex networks and interconnected systems. The relationship and behavior between the IT and the complex network. They consist of many different integrations and compatibility parts. Often, the behavior and relate theory to the IT Professionals aim to treat incompatibility parts by investigating the interaction of the complex and non-complex elements in technology by analyzing the repressed parts of the IT ecosystem. This includes a collection of information, such as, research, strategy, innovation, interviewing, surveying, and transformation. In fact, resources that can be found in the IT ecosystem just to name a few, such as, software and hardware. Software requires a collection of codes, for example, JavaScript, bootstrap, CSS, PHP 5, analytic tools, operating systems and other software that is programming language of code. On the other hand, the hardware is the CPU, Memory (RAM, hard drive, video card, hard drive, and other internal and external environment of a company.

What You Need to Know About Web Design and Development?

January 09, 2012

January 10, 2016
There are many sociological and psychological relations that relate to human factors. Before continuing with human factors, it is recommended to meet the Hierarchy of Needs of humans, which had identified these needs, such as, Self-actualization, Esteem needs, Belongingness and love needs, Safety needs, and Psychological needs as shown in Figure 1 (McLeod, S. (2016). The definition of human factors also known as ergonomic, describing the study of how humans behave physically, psychological and sociological in relation to website design, products and services, which is recommended to either hire a consulting firm or having an in-house Human Factor Department, which either can study the major new product or service will be accepted by the users, and demonstrate the users and their response to usability, such as, their reactions, preferences, and other sensory stimuli (Human Factors, n.d.). According to Nielsen, J. (1995), the web usability focuses on design elements and processes, designing an easy to use website; on the other hand, it was recommended to have a one-on-one testing, focus group, web analytics, users, demographic data, marketing focus group, and web designer, and suggested that that results indicated that an organization’s mission, policies, design process, user capabilities, and competitive environment all affect usability; moreover, it was suggested that an interventions included interface redesign and update. Furthermore, it was recommended that the five components of usability are identified, for example, learnability, efficiency, memorability, errors, and satisfaction. In addition, usability was known for three dimensions, according to the International Organization for Standardization (ISO-9241, 1998), usability also has these three dimensions, for example, efficiency: the level of resource consumed in performing tasks, effectiveness: the ability of users to complete tasks using the technology and the quality of output of those tasks, and satisfaction: users’ subjective satisfaction with using the technology (Nielsen, J 1995). According to Nielsen (1995), it is important to know, understand and apply the 10 Usability Heuristic, for example, visibility of system status, match between system and the real world, user control and freedom, consistency and standards, error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, help users recognize, diagnose, and recover from errors, and Help and documentation. First, it is the visibility of systems status that keep the users informed about what is going on through feedback (Nielsen, J 1995). In the matter of Match between system and the real world, meaning to create a system that speaks the same language as the users (Nielsen, J 1995). When the term User control and freedom was recommended, it was meant that the users provide an object that the user can make clear mistakes, meaning undo or redo a task in the system (Nielsen, J 1995). The purpose of Consistency and standards relate to preventing the users to wonder whether different words, situations, or actions mean the same thing (Nielsen, J., 1995). According to Nielsen, J (1995), it was recommended to understand the terminology of Error prevention, this means that an error messages is a careful design which prevents a problem from occurring and either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action; on the other hand, the reason of Recognition rather than recall, which is to minimize the user's memory load by making objects, actions, and options visible. Then, it is the Flexibility and efficiency of use, which is known as accelerators according to Nielsen, J (1995), meaning that, unseen by the novice user, which may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Next, it was suggested that dialogues should not contain irrelevant information to compete with the relevancy of information, which is known as Aesthetic and minimalist design (Nielsen, J., 1995). It was also recommended that to help users to recognize errors, identify errors and recover from errors, which it was suggested to use the user’s language and no codes, which it needs to indicate the problem, and solutions (Nielsen, J., 1995); however, the Help and documentation is a reason to provide help and documentation, searching information easier, focusing on the user’s task, and list concrete steps to be carried out, and not be too large.

 January 11, 2016
Influentially, the 10 usability Heuristic by Nielsen (1995) is the influential method, system and process that involves the decision making in this project, which includes visibility of systems status, match between system and the real world, user control and freedom, consistency and standards, error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, help users recognize, diagnose, and recover from errors, and Help and documentation (Nielsen, J 1995); moreover, Maslow's (1943, 1954) related to Hierarchy of Needs of humans (McLeod, S. (2016).

Human Factors (n.d..). In TechTarget. Retrieved December 4, 2016. From http://searchsoa.techtarget.com/definition/human-factors
McLeod, S. (2016). Maslow’s Hierarchy of Needs. In Simply Psychology. Retrieved December 4, 2016. From http://www.simplypsychology.org/maslow.html
Nielsen, J. (1995). 10 Usability Heuristic For User Interface Design. In Nielsen Norman Group. Retrieved December 4, 2016. From https://www.nngroup.com/articles/ten-usability-heuristics/
Palms: Deliver a Five-Star Digital Experience to your Customers (2016). In Adobe. Retrieved December 4, 2016. From http://tv.adobe.com/watch/customer-experience-/palms-deliver-            a-fivestar-digital-experience-to-your-customers/
Rosenberg, M. (2016). The Role of Colors on Maps. In Geography.about.com. Retrieved December 4, 2016. From http://geography.about.com/od/understandmaps/a/mapcolors.htm
The Key To Understanding Maps. (n.d.). In Kidsgeo.com. Retrieved December 4, 2016. From http://www.kidsgeo.com/geography-for-kids/0027-map-key-and-scale.php
Russ, U., & Carolyn, C. (2012). A Project Guide to UX Design (2nd ed.). California, CA: New      Rider.


 5 Companies Getting Employee Rights

 Tom Wujec: Build a Tower, Build a Team

 5MM: Zenefitsin the News Again

Human Resources Management is to have knowledge of diverse characteristic of the internal and external environment, supplying resources and managing of an organization. Providing and meeting the needs of the internal and external members of the organization with the necessary training and developing, competitive compensation plan and benefits, analyzes wage and salary report, performance management, employee services, policy comply with federal and state laws, compliances, labor relations, regulation and other assets necessary for effective operation.  In addition, the human resource develops employee opportunities, and directs and coordinates human resources activities, identifies legal requirements, interview, performance reviews, terminations, and tests.

Great Videos on Human Resources Management

Cultural Theory

Human Resources Management made up of a central part of the multi-core, which Cultural Theory is one of the core. Cultural Theory is also can be seen in the arts and collective work of arts and artifacts.  In Cultural Theory, it explains a set of principles on which the practice of an activity is based, and a person under the authority of another within an organization and/or nation.



The Characteristic of Career and Commerce

It has diverse characteristics that are categorized. The author aims to understand the nature of business from the point of view that identifies the characteristics of a career and commerce.  The characteristics of a career are with opportunities for progress. It is an increase of opportunities to social, and economic standards. The careerist is with professional advancement and thrive on prospering in a way that identifies with vehement flourish and developing vigorously. The amelioration of occupational opportunities will increase social and economic standards. Similarly, to these holds truth, investing in developing countries to build jobs and prosperity depends heavily on education (DFID). Therefore, a career can achieve social and economic standards with are given occupational opportunities. On the other hand, a careerist has both advantages and disadvantage. The advantage for a careerist belongs to a group of three, according to Lyubimov, N. (2016), the emotionality of three is not as noticeable as the emotionality of twos, but three look very rational and practical because they belong to the Triad of Emotion becomes clear when we see how easily they can scan and understand the emotions of other people; in addition, three confidently plan both their life and career, and communicate with people with differing social or professional statuses; however, the careers with the emotionality two, relating to the emotionality of three is not as noticeable as the emotionality of twos (Lyubimov, N., 2016) to read more visit http://www.orionsoltraining.com/single-post/2016/03/21/Personality-Type-THREE-Achiever-Executor-Careerist. Then, commerce is the social relationship between people in exchanging of information. Commonly, it relates to the careerist especially mentioned in the emotionality of three, but in this case, it involves a group of people organized. Therefore, the commerce is considered the cooperative link between people within and organization and/or an organization linking other organizations and/or partners linking with other partners of two. In commerce, two is a powerful relationship that can also be diverse matter that build relationship between two and three, the two of a partnership and the three of group, the purpose of the commerce is based on experience and express emotions through building social relationships. According to http://lexicon.ft.com/Term?term=social-relationship-management, social relationship management is about keeping track of any mention of a company, its products, brands, or services and allows the company to manage its presence on the web with the record of a trace of ability, a consistent set of criteria and human intervention. Yet, the commerce also was considered as a branch of metaphysics, involving with the nature and relations of that identify the characteristics of the nature beings, having the quality of existence. According to https://www.w3.org/2001/sw/Europe/events/foaf-galway/papers/fp/descriptions_of_social_relations/, ontological representations of social networks such as FOAF would need to be extended with a framework for modelling and characterizing social relationships for two principle reasons, for example, (1) to support the automated integration of social information on a semantical basis and (2) to capture established concepts in Social Network Analysis, which provides the most significant toolkit for processing social networks with the purpose of understanding social structure and its effects; in addition, Social ontology for online communities and social networks, and the purpose of networking sites is to let users organize their network connections (by creating profiles and linking to profiles of others), discovering new possible ties in the process and recovering connections to old-time friends or other relations, but the functionality imitates the local search process of real social networks (by letting users browse the friendship network) and relies on the high clustering of social networks (the friends of our friends are likely to be friends as well), for example, popular networking sites such as Friendster or Orkut (and the professionally oriented Link In) are mostly closed systems that take a centralized approach in storing network data, while FOAF uses Semantic Web technology for interoperability and promotes a decentralized approach.

How to create a Business Plan?

Business Plan

Executive Summary
·         Outline of the company's purpose and goals (http://articles.bplans.com/writing-an-executive-summary, and https://www.entrepreneur.com/article/241071)
·         The Mission Statement (http://articles.bplans.com/write-company-overview, and https://www.entrepreneur.com/article/25752)
·         Corporate Social Responsibility (CSR) (http://www.inc.com/peter-economy/a-social-responsibility-action-plan-for-2014.html, and http://www.forbes.com/sites/csr/2011/04/26/the-five-elements-of-the-best-csr-programs/#119fd45233fd, http://www.hbs.edu/faculty/Publication%20Files/12-088.pdf )
·         Company Information (http://www.inc.com/articles/1999/11/15563.html)
·         Growth Highlights (http://www.inc.com/guides/business-plan-financial-section.html)
·         Your Products/Services (http://www.inc.com/jeff-haden/how-to-write-a-great-business-plan-products-and-services.html, and https://www.entrepreneur.com/article/241073)
·         Financial Information (https://www.entrepreneur.com/article/241077, and http://www.inc.com/guides/business-plan-financial-section.html)
·       Summarize future plan (http://www.infoentrepreneurs.org/en/guides/prepare-a-business-plan-for-growth)
Company Description
·        Characteristic of the organization
·        Geographic
·        Demographic
·        Benefits of the Products or Services
·        Disadvantage of Products or Services
·        Life Cycle of Products or Services
·        List of Potential Customers
·        Competitive Advantages
Market and Competitive Analysis
·        Life Cycle of Products or Services
·        Size of the Company
·        Historic Growth Rate
·        Characteristics of the life cycle stage, and projected growth rate.
·        Major Customer within the Industry
·        Target Market
·        critical needs
·        Size of the primary target market 
·        Forecast
·        Geographic percentage and number of customers 
·        Market Logics
·        Pricing and gross margin targets 
·         Market share
·         Strengths and weaknesses
·         How important is your target market to your competitors?
·         Are there any barriers that may hinder you as you enter the market?
·         What is your window of opportunity to enter the market?
  • Are there any indirect or secondary competitors who may impact your success?
  • Barriers (change technology, high investment cost, lack of quality personnel)
·         Regulatory Restrictions –  Include any customer or governmental regulatory requirements affecting your business, and how you’ll comply. Also, cite any operational or cost impact the compliance process will have on your business
Organization & Management
·         Organizational chart
·         Business Entity (sole proprietor, partnership, C or S Corporation, LLC,)
·         Names of owners
  • Percentage ownership
  • Extent of involvement with the company
  • Outstanding equity equivalents (i.e., options, warrants, convertible debt)
  • Common stock (i.e., authorized or issued)
  • Management Profiles
  • Experts agree that one of the strongest factors for success in any growth company is the ability and track record of its owner/management team, so let your reader know about the key people in your company and their backgrounds. Provide resumes that include the following information:
  • Name
  • Position (include brief position description along with primary duties)
  • Primary responsibilities and authority
  • Education
  • Unique experience and skills
  • Prior employment
  • Special skills
  • Past track record
  • Industry recognition
  • Community involvement
  • Number of years with company
  • Compensation basis and levels
  • Management Achievement (How many people do you manage in a department, Percent to which customers are increased, annually percentage of revenue within six months)
Board of Directors' Qualifications
·         Unpaid Advisory Board
·         Owners
·         Managers
·         Board of Directors
·         Names
  • Positions on the board
  • Extent of involvement with company
  • Background
  • Historical and future contribution to the company's success
Service or Product Line
·         Products or Services (description)
·         Competitive Advantages
·         Life Cycle of Products or Service (detailed description)
·         Life Cycle Influences
Intellectual Property
·         Copyright or Patent filings (classified as trade secrets)
Research and Development (R&D) Activities
·         R&D activities
·         Future R&D  
·         R&D Analysis
Marketing & Sales
·         Marketing strategy 
·         Market penetration
·         Internal strategy
·         Human resources
·         Acquisition strategy
·         Franchise strategy
·         Horizontal strategy
·         Vertical strategy
·         Channel of Distribution Strategy (Distribution Channels)
·         Communication Strategy (reaching customers, promotions, advertising, public relations, personal selling, brochures, catalogs and flyers, USP, Federal Express)
·         Sale Force Strategy (internal or independent representatives, number of salespeople, type of training and development for salespeople, employee pay rate)
·         Sale Activities
·         Potential Buyers (Leads to Buy First)
·         Call Strategy (number of sales call a day and the average dollar size per sale, and the average dollar size per vendor)
Funding Request
·         Funding requirement
·         Future Funding requirement (5 years)
·         How will you use the funds? (Capital Expenditures, Working Capital, Debt Retirement, or Acquisition)
·         Request Funding Amount
Financial Projections
·         Financial Projections section (allocate resources efficiently)
Historical Financial Data
·         Supply historical data (approximately 3 to 5 years)
·         Historical financial data (income statements, balance sheets, and cash flow statements for each year you have been in business (usually for up to three to five years).
Prospective Financial Data

·         Company’ Expectation (Company strategy plan for the next 5 years (quarterly), and forecasted income statements, balance sheets, cash flow statements, and capital expenditure budgets.