January 8, 2016
The IT ecosystem is growing rapidly. Touching every aspect of our lives, it involves everything we do from rising of the consciousness to falling in our conscious. Inside the IT ecosystem, it interacts with our physical environment often experience complex networks and interconnected systems. The relationship and behavior between the IT and the complex network. They consist of many different integrations and compatibility parts. Often, the behavior and relate theory to the IT Professionals aim to treat incompatibility parts by investigating the interaction of the complex and non-complex elements in technology by analyzing the repressed parts of the IT ecosystem. This includes a collection of information, such as, research, strategy, innovation, interviewing, surveying, and transformation. In fact, resources that can be found in the IT ecosystem just to name a few, such as, software and hardware. Software requires a collection of codes, for example, JavaScript, bootstrap, CSS, PHP 5, analytic tools, operating systems and other software that is programming language of code. On the other hand, the hardware is the CPU, Memory (RAM, hard drive, video card, hard drive, and other internal and external environment of a company.
The IT ecosystem is growing rapidly. Touching every aspect of our lives, it involves everything we do from rising of the consciousness to falling in our conscious. Inside the IT ecosystem, it interacts with our physical environment often experience complex networks and interconnected systems. The relationship and behavior between the IT and the complex network. They consist of many different integrations and compatibility parts. Often, the behavior and relate theory to the IT Professionals aim to treat incompatibility parts by investigating the interaction of the complex and non-complex elements in technology by analyzing the repressed parts of the IT ecosystem. This includes a collection of information, such as, research, strategy, innovation, interviewing, surveying, and transformation. In fact, resources that can be found in the IT ecosystem just to name a few, such as, software and hardware. Software requires a collection of codes, for example, JavaScript, bootstrap, CSS, PHP 5, analytic tools, operating systems and other software that is programming language of code. On the other hand, the hardware is the CPU, Memory (RAM, hard drive, video card, hard drive, and other internal and external environment of a company.
What You Need to Know About Web Design and Development?
January 09, 2012
January 10, 2016
There are many sociological and psychological
relations that relate to human factors. Before continuing with human factors,
it is recommended to meet the Hierarchy of Needs of humans, which had
identified these needs, such as, Self-actualization, Esteem needs,
Belongingness and love needs, Safety needs, and Psychological needs as shown in
Figure 1 (McLeod, S. (2016). The definition of human factors also known as
ergonomic, describing the study of how humans behave physically, psychological
and sociological in relation to website design, products and services, which is
recommended to either hire a consulting firm or having an in-house Human Factor
Department, which either can study the major new product or service will be
accepted by the users, and demonstrate the users and their response to
usability, such as, their reactions, preferences, and other sensory stimuli
(Human Factors, n.d.). According to Nielsen, J. (1995), the web usability
focuses on design elements and processes, designing an easy to use website; on
the other hand, it was recommended to have a one-on-one testing, focus group,
web analytics, users, demographic data, marketing focus group, and web
designer, and suggested that that results indicated that an organization’s
mission, policies, design process, user capabilities, and competitive
environment all affect usability; moreover, it was suggested that an
interventions included interface redesign and update. Furthermore, it was
recommended that the five components of usability are identified, for example,
learnability, efficiency, memorability, errors, and satisfaction. In addition,
usability was known for three dimensions, according to the International
Organization for Standardization (ISO-9241, 1998), usability also has these
three dimensions, for example, efficiency: the level of resource consumed in
performing tasks, effectiveness: the ability of users to complete tasks using
the technology and the quality of output of those tasks, and satisfaction:
users’ subjective satisfaction with using the technology (Nielsen, J 1995).
According to Nielsen (1995), it is important to know, understand and apply the
10 Usability Heuristic, for example, visibility of system status, match between
system and the real world, user control and freedom, consistency and standards,
error prevention, Recognition rather than recall, Flexibility and efficiency of
use, Aesthetic and minimalist design, help users recognize, diagnose, and
recover from errors, and Help and documentation. First, it is the visibility of
systems status that keep the users informed about what is going on through
feedback (Nielsen, J 1995). In the matter of Match between system and the real
world, meaning to create a system that speaks the same language as the users
(Nielsen, J 1995). When the term User control and freedom was recommended, it
was meant that the users provide an object that the user can make clear
mistakes, meaning undo or redo a task in the system (Nielsen, J 1995). The
purpose of Consistency and standards relate to preventing the
users to wonder whether different words, situations, or actions mean the same
thing (Nielsen,
J., 1995). According to Nielsen, J (1995), it was recommended to understand the
terminology of Error prevention, this means that an error messages is a
careful design which prevents a problem from occurring and either eliminate
error-prone conditions or check for them and present users with a confirmation
option before they commit to the action; on the other hand, the reason of Recognition rather than recall, which is to minimize
the user's memory load by making objects, actions, and options visible. Then,
it is the Flexibility and efficiency of use, which is known as accelerators
according to Nielsen, J (1995), meaning that, unseen by the novice user, which
may often speed up the interaction for the expert user such that the system can
cater to both inexperienced and experienced users. Next, it was suggested that
dialogues should not contain irrelevant information to compete with the relevancy
of information, which is known as Aesthetic and minimalist design (Nielsen, J.,
1995). It
was also recommended that to help users to recognize errors, identify errors
and recover from errors, which it was suggested to use the user’s language and
no codes, which it needs to indicate the problem, and solutions (Nielsen, J.,
1995); however, the Help and documentation is a reason to
provide help and documentation, searching information easier, focusing on the
user’s task, and list concrete steps to be carried out, and not be too large.
January 11, 2016
Influentially,
the 10 usability Heuristic by Nielsen (1995) is the influential method, system
and process that involves the decision making in this project, which includes
visibility of systems status, match between system and the real world, user
control and freedom, consistency and standards, error prevention, Recognition
rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist
design, help users recognize, diagnose, and recover from errors, and Help and
documentation (Nielsen, J 1995); moreover, Maslow's (1943, 1954) related to Hierarchy
of Needs of humans (McLeod, S. (2016).
References
Human Factors (n.d..). In
TechTarget. Retrieved December 4,
2016. From http://searchsoa.techtarget.com/definition/human-factors
McLeod, S. (2016).
Maslow’s Hierarchy of Needs. In Simply
Psychology. Retrieved December 4, 2016. From
http://www.simplypsychology.org/maslow.html
Nielsen, J. (1995). 10
Usability Heuristic For User Interface Design. In Nielsen Norman Group. Retrieved December 4, 2016. From
https://www.nngroup.com/articles/ten-usability-heuristics/
Palms:
Deliver a Five-Star Digital Experience to your Customers (2016). In Adobe. Retrieved December 4, 2016. From
http://tv.adobe.com/watch/customer-experience-/palms-deliver- a-fivestar-digital-experience-to-your-customers/
Rosenberg, M. (2016). The
Role of Colors on Maps. In Geography.about.com.
Retrieved December 4, 2016. From http://geography.about.com/od/understandmaps/a/mapcolors.htm
The Key To
Understanding Maps. (n.d.). In Kidsgeo.com.
Retrieved December 4, 2016. From http://www.kidsgeo.com/geography-for-kids/0027-map-key-and-scale.php
Russ, U., & Carolyn, C. (2012). A
Project Guide to UX Design (2nd
ed.). California, CA: New Rider.
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