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Friday, December 30, 2016

Information Technology



January 8, 2016
The IT ecosystem is growing rapidly. Touching every aspect of our lives, it involves everything we do from rising of the consciousness to falling in our conscious. Inside the IT ecosystem, it interacts with our physical environment often experience complex networks and interconnected systems. The relationship and behavior between the IT and the complex network. They consist of many different integrations and compatibility parts. Often, the behavior and relate theory to the IT Professionals aim to treat incompatibility parts by investigating the interaction of the complex and non-complex elements in technology by analyzing the repressed parts of the IT ecosystem. This includes a collection of information, such as, research, strategy, innovation, interviewing, surveying, and transformation. In fact, resources that can be found in the IT ecosystem just to name a few, such as, software and hardware. Software requires a collection of codes, for example, JavaScript, bootstrap, CSS, PHP 5, analytic tools, operating systems and other software that is programming language of code. On the other hand, the hardware is the CPU, Memory (RAM, hard drive, video card, hard drive, and other internal and external environment of a company.




What You Need to Know About Web Design and Development?

January 09, 2012



January 10, 2016
There are many sociological and psychological relations that relate to human factors. Before continuing with human factors, it is recommended to meet the Hierarchy of Needs of humans, which had identified these needs, such as, Self-actualization, Esteem needs, Belongingness and love needs, Safety needs, and Psychological needs as shown in Figure 1 (McLeod, S. (2016). The definition of human factors also known as ergonomic, describing the study of how humans behave physically, psychological and sociological in relation to website design, products and services, which is recommended to either hire a consulting firm or having an in-house Human Factor Department, which either can study the major new product or service will be accepted by the users, and demonstrate the users and their response to usability, such as, their reactions, preferences, and other sensory stimuli (Human Factors, n.d.). According to Nielsen, J. (1995), the web usability focuses on design elements and processes, designing an easy to use website; on the other hand, it was recommended to have a one-on-one testing, focus group, web analytics, users, demographic data, marketing focus group, and web designer, and suggested that that results indicated that an organization’s mission, policies, design process, user capabilities, and competitive environment all affect usability; moreover, it was suggested that an interventions included interface redesign and update. Furthermore, it was recommended that the five components of usability are identified, for example, learnability, efficiency, memorability, errors, and satisfaction. In addition, usability was known for three dimensions, according to the International Organization for Standardization (ISO-9241, 1998), usability also has these three dimensions, for example, efficiency: the level of resource consumed in performing tasks, effectiveness: the ability of users to complete tasks using the technology and the quality of output of those tasks, and satisfaction: users’ subjective satisfaction with using the technology (Nielsen, J 1995). According to Nielsen (1995), it is important to know, understand and apply the 10 Usability Heuristic, for example, visibility of system status, match between system and the real world, user control and freedom, consistency and standards, error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, help users recognize, diagnose, and recover from errors, and Help and documentation. First, it is the visibility of systems status that keep the users informed about what is going on through feedback (Nielsen, J 1995). In the matter of Match between system and the real world, meaning to create a system that speaks the same language as the users (Nielsen, J 1995). When the term User control and freedom was recommended, it was meant that the users provide an object that the user can make clear mistakes, meaning undo or redo a task in the system (Nielsen, J 1995). The purpose of Consistency and standards relate to preventing the users to wonder whether different words, situations, or actions mean the same thing (Nielsen, J., 1995). According to Nielsen, J (1995), it was recommended to understand the terminology of Error prevention, this means that an error messages is a careful design which prevents a problem from occurring and either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to the action; on the other hand, the reason of Recognition rather than recall, which is to minimize the user's memory load by making objects, actions, and options visible. Then, it is the Flexibility and efficiency of use, which is known as accelerators according to Nielsen, J (1995), meaning that, unseen by the novice user, which may often speed up the interaction for the expert user such that the system can cater to both inexperienced and experienced users. Next, it was suggested that dialogues should not contain irrelevant information to compete with the relevancy of information, which is known as Aesthetic and minimalist design (Nielsen, J., 1995). It was also recommended that to help users to recognize errors, identify errors and recover from errors, which it was suggested to use the user’s language and no codes, which it needs to indicate the problem, and solutions (Nielsen, J., 1995); however, the Help and documentation is a reason to provide help and documentation, searching information easier, focusing on the user’s task, and list concrete steps to be carried out, and not be too large.


 January 11, 2016
Influentially, the 10 usability Heuristic by Nielsen (1995) is the influential method, system and process that involves the decision making in this project, which includes visibility of systems status, match between system and the real world, user control and freedom, consistency and standards, error prevention, Recognition rather than recall, Flexibility and efficiency of use, Aesthetic and minimalist design, help users recognize, diagnose, and recover from errors, and Help and documentation (Nielsen, J 1995); moreover, Maslow's (1943, 1954) related to Hierarchy of Needs of humans (McLeod, S. (2016).
References

Human Factors (n.d..). In TechTarget. Retrieved December 4, 2016. From http://searchsoa.techtarget.com/definition/human-factors
McLeod, S. (2016). Maslow’s Hierarchy of Needs. In Simply Psychology. Retrieved December 4, 2016. From http://www.simplypsychology.org/maslow.html
Nielsen, J. (1995). 10 Usability Heuristic For User Interface Design. In Nielsen Norman Group. Retrieved December 4, 2016. From https://www.nngroup.com/articles/ten-usability-heuristics/
Palms: Deliver a Five-Star Digital Experience to your Customers (2016). In Adobe. Retrieved December 4, 2016. From http://tv.adobe.com/watch/customer-experience-/palms-deliver-            a-fivestar-digital-experience-to-your-customers/
Rosenberg, M. (2016). The Role of Colors on Maps. In Geography.about.com. Retrieved December 4, 2016. From http://geography.about.com/od/understandmaps/a/mapcolors.htm
The Key To Understanding Maps. (n.d.). In Kidsgeo.com. Retrieved December 4, 2016. From http://www.kidsgeo.com/geography-for-kids/0027-map-key-and-scale.php
Russ, U., & Carolyn, C. (2012). A Project Guide to UX Design (2nd ed.). California, CA: New      Rider.

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