What is User Analysis and Usability Testing?
In the information gathering, it is important to gather
information from the internal and external environment of the organization who
are impact of the system (Maguire, N. and Beyan, N, 2002). This is called the
user requirement analysis (Maguire, N. and Beyan, N, 2002). The
user requirement analysis will provide an idea of the processes that are
currently taking place through investigation, examination of the elements,
discussion, interpretation. The structure of the website, inspection, survey,
and tested (Maguire, N. and Beyan, N, 2002). According to Maguire, N. and Beyan, N (2002), this
helps ensure that the needs of all those involved are taken into account, and
stakeholder analysis identifies, for each user and stakeholder group, their
main roles, responsibilities and task goals in relation to the system; in
addition, here a questionnaire is completed to capture the characteristics of
the users, their tasks and operating environment as in table 1.
The purpose of the user interviews relates
to a commonly used technique where users, stakeholders and domain experts are
questioning to gain information about their needs or requirements in relation
to the new system (Maguire, N. and Beyan, N, 2002). According to Maguire, N.,
and Beyan, N (2002), seeing the environment also gives a vivid mental picture
of how users are working with the existing system and how the new system can
support them (Mander and Smith, 2002).
It was recommended that requirements
workshop is given for a reason to help users and designers break out from a
current situation and thinking (Maguire, N. and Beyan, N, 2002). In addition,
it gives an opportunity to ask questions about both the old and the new system
and how the new system meets their needs (Maguire, N. and Beyan, N, 2002).
Moreover, it gives an opportunity to learn what the stakeholders are expecting
from the new system (Maguire, N. and Beyan, N, 2002). According to Maguire, N.
and Beyan, N (2002), workshops bring all stakeholders together to agree on goal
and objectives related to the new system, and they then seek to establish a
process by which it can be achieved, but, another variation is to define new
technological developments, discuss when they might be attained and what
implications this might have for the user organization
Asking questions to the stakeholders, it
helps to make decisions and determine the needs of users (Maguire, N. and Beyan, N, 2002).
Creating a user survey, it is normally composed of a mix of closed questions
with fixed responses and open' questions, where the respondents are free to
answer as they wish (Maguire,
N. and Beyan, N, 2002). According to this method is useful for
obtaining quantitative as well as some qualitative data from a large number of
users about the problems of existing tasks or the current system.
They were recommended because they give
detailed realistic examples of how users may carry out their tasks in a
specified context with the new system (Maguire, N. and Beyan, N, 2002).
In addition, it is important to understand and clarify the user requirement so
later usability testing applies
(Maguire, N. and Beyan, N, 2002). Furthermore, giving the
ability to identify usability targets and task completion times, this is
expected using the scenarios and use cases (Maguire, N. and Beyan, N, 2002).
According to Maguire, N.
and Beyan, N (2002), the method also promotes developer
buy-in and encourages a human-centered design approach, and scenarios of use
are sometimes called use cases, although the term is also used by software
engineers to refer to the use of functions.
In addition, it was recommended to use personas, which a caricature is
created with a name, personality and picture, to represent each of the most
important user groups (Maguire, N. and Beyan, N, 2002). Therefore, evaluation
can be applied against the needs of a particular persona and the tasks they are
expected to perform (Maguire, N. and Beyan, N, 2002). According to Maguire, N.
and Beyan, N (2002), personas are used by innovative design groups to stimulate
creativity rather than refine a design solution (Cooper 1999).
However, each technique has drawbacks, for
example, according to Kujala, S. (2003), the disadvantages of Usability
Analysis tend to be qualitative in nature and therefore the relative
significance of the costs and benefits is impossible to estimate (Wilson et
al., 1996, 1997). In addition, it
was learned that there was a lack of communications in the workshop (Kujala,
S., 2003).
Moreover, other disadvantages relate to identifying appropriate
users was difficult, obtaining access to users
and motivating the users, and users lack
information to what the designer needs to know (Kujala, S., 2003).
Also, other disadvantages needed to be known is that users lack information
about what the design process meant, users was introduced to new concepts and
they were not able to give feedback, and to many user groups (Kujala, S.,
2003). Cons also recognize when educating users about the design, users were
unaware of implementation constraints, and contacting users and arranging
meetings, and users had lacked confidence or motivation and were reluctant to
talk to the designers, and others not able to understand the task model used
(Kujala, S., 2003).
First, information gathering would benefit
the design of the spa’s new site because the information collected from the
internal and external users of the organization will provide some information
where the testing is needed to help meet the needs of all users of the
organization. In addition, it will help users to understand that their
information is valued and it is used to meet their user experience with the
system.
Secondly, user interviews are always a
high recommendation because it gives a one on one interview with a user and
help to understand their user experience and get to learn the user, personally.
In addition, interviews can help the users to think outside the box, and feel
comfortable talking about their user experience, give them privacy about their
user experience, and give them a special feeling of importance. and give them
to ask questions about the system.
Thirdly, the requirements workshops relate
to providing a reason that they are
needed to meet the requirements of the users and stakeholders. In this paper,
it had discussed the Usability Analysis and Usability testing. Each usability is extremely important. First,
the usability analysis is a discussion and activity workshop. It was recommended that a
workshop should include four different types of learning activities (Kolb, D. A., 1984).
The four types of activities are a reflection, assimilation and conception,
experimentation and practicing activities and planning for application
activities (Kolb, D. A., 1984). In reflection, it is recommended that the users
focus on the reason for disapproving the website (Kolb, D. A., 1984). It was
suggested that they reflect on their own behavior in a way that prepares them
for new learning and change (Kolb, D. A., 1984). According to Kolb, D. A.
(1984) it is important to identify the experience they had with the old
website, to invoke and to do so in an engaging way that can be linked to the
workshop topic, and have participants break into pairs and briefly answer
questions about their experience related to the topic. Secondly, it was
recommended that assimilating and conceptualizing activities are used in the
workshop with new information because it provides outside information in the
form of theories, data and facts, or can inform users about their experience
with the old website and the new website so they can transform to using the new
site and comparing the differences between the sites (Kolb, D. A., 1984).
Thirdly, the use of experimenting and practicing activities encourage users the
new information to meet their objectives by providing an opportunity for users
to practice and involve themselves in new behaviors and skills. According to
Kolb, D. A. (1984), planning for website activities provides a stimulus for
implementing and utilizing new learning outside the workshop, which prepare
users for using the new website, and it is important to identify ways to have
users look toward the future and identify specific ways to put new learning
into practice, and one way to do this is to have each user complete an action
plan at the conclusion of a workshop.
Next, the reason for user surveys relate
to questions that are needed to correct the system and understand the likes and
dislikes of the system. In addition, it
was explained that surveys have a great impact on profits, and it can create a
competitive advantage (n.d., The Important of Customers Surveys). Over the
years, they were known to have given customers a chance to voice their
customers and give their opinion about the benefit of the product or service
(n.d., The Important of Customers Surveys). It is also a great way to open
communication with a consumer and predicting consumer behavior and feelings
(n.d., The Important of Customers Surveys). However, they have their advantages
and disadvantages related to the advantages of surveys had explained that the
capability of representing a large population, which allow a better description
of the relative characteristics of the users, and it has a low cost (n.d.,
Advantages and Disadvantages of Surveys). On the other hand, changing the original survey is
inappropriate because it can be viewed as a weakness of the survey method
(n.d., Advantages and Disadvantages of Surveys). Yet, not answering questions
related to question that bear controversy because not able to recall
information related to them (n.d., Advantages and Disadvantages of Surveys).
Furthermore, it was explained that all general questions may not be appropriate
for all the users (n.d., Advantages and Disadvantages of Surveys). In a case
that questions are not appropriate for all users; it is recommended to use the
questions collected from the users and include questions needed to design the
site. This will allow the survey to fair for both the users and designer,
meeting their needs to design and achieve a friendly user experience.
Next, it is important for each technique.
Each Technique is needed to contain all the information from the different
internal and external users to help redesign the website for accuracy and the
website is configured to fit it for a designated task, and test the website so
that the website meet their needs. The techniques will provide all the
information needed to help them achieve validating schedules, able to schedule
without remembering the code from the service page, increase customers, and
keep existing customers, and usability testing. Appropriately, staff is
scheduled to meet the needs of the customers. Therefore, each technique share
knowledge and experience of the old technical issues of change and creating
innovation for the new technical development for the website, which later the
innovation and ideas from each technique will collaborate with testing the
website to measure adaptability, acceptance, quality, agile and satisfaction of
the customers. On the other hand, usability test is based on how easy the
website is to use. In this case of misconfigured website, usability has been
defined as the ease at which an average person can use the website to achieve
specific goals (Churm, T., 2012). After testing the website, customers will
learn the meaning of the use of usability, which is comprised of learnability,
memorability, efficiency, satisfaction and errors (Churm, T., 2012). In addition, the
customer will learn how easy it will be to use the website and accomplish their
tasks and they will feel the memorability of the website based on how easy the
website is to use and come back to use the website (Churm, T., 2012). Each
technique helps learn how quickly users can complete a task by testing the
website (Churm, T., 2012). Moreover, each technique share an innovation to align
with the need of testing, which meet the needs of satisfying customers and the
understanding the severity of the errors and how easy they are to recover from
(Churm, T., 2012).
The usability testing is held to deserve,
the importance of its use and usefulness of the website. When users benefit
from using the website, it demonstrates the merit of the website to measure it
to the quality of being good and worthy of returning to visit the site again.
In addition, users that find a website that align with outstanding merit, they
are guaranteed to return to the site and tell others about the merit of the
website, encouraging enough to merit further investigation of the site. This is
called the word of mouth marketing that allow users to experience the
worthiness of the website and tell others about the site. Others can encourage
other users to A good website also increase customers and keep existing
customers, having a high opinion of the website. Users; in addition, they gain
confidence and trust in the site, supporting its great value. Moreover, a good
website can build relationship between the website owner and the users.
Therefore, it is recommended that building a website with values, ethics and
standards. According to Usability
Matters (2015), the importance of usability testing is to target audience, and
observing how the audience uses and feels about the site is critical in
creating a successful experience. When users have a good experience with a
website, they will continue to use and enjoy the site (Usability Matters,
2015). According to Usability Matter (2015) users often have biased opinions.
However,
it was explained that usability testing often experience user testing cannot
find certain minor problems (Allen, J., Drewski, E., Engelhardt, A., and Kim,
J., 2007). In addition, later in the development process, it was found that
testing, usability known to perform (Allen, J., Drewski, E., Engelhardt, A.,
and Kim, J., 2007). Moreover, it is not unusual that users had experience
difficult to process, during usability testing, and it was hard to find others
that will test the system (Allen, J., Drewski, E., Engelhardt, A., and Kim, J.,
2007). Often testing is expensive relate to the time that it takes to test the
system, and finding users to test the system (Allen, J., Drewski, E.,
Engelhardt, A., and Kim, J., 2007). It is also known the type of prototype used
can affect the many errors in the system (Allen, J., Drewski, E., Engelhardt,
A., and Kim, J., 2007).
It is recommended to have users to test
the navigation, Scheduling process, and retrieval process because it allows the
process of accurately ascertaining the user’s position and planning and
following a route as follows:
·
Service Page: Clicking the service page to
land on the correct page for scheduling services. This would allow users to
know that the navigation for the service page is working properly
·
Schedule services: Scheduling an
appointment with the correct staff to meet the need of the customers without
remembering the code, but redirecting the page to the appropriate session of
the site
·
Validate Schedule: Testing the system for
validated schedule so to prevent nonexistent or wrong services and preventing
scheduling the wrong staff personnel. This would include another paper land
related to the scheduled was validated on a time and date and the name of the
staff who had been scheduled.
·
Appointment Schedule Testing: testing the
system to ensure that appointment schedule is accurate to meet the need of the
users. This would include landing on another page related to the appointment
was scheduled, giving the appointment date and time
·
The type of usability testing that you would use after designing the website
prototype and your justification for using that type
Philosophical
Usability Testing is recommended because it allows users to practice and
remember a belief about the site, and provide logic. Logic gives the users an
understanding of the reasoning conduct of principles of validation, and
providing a system of principles, underlying the arrangements of elements in
the site as to perform a specified task. It also gives the users, the nature of
knowledge, ethics, reality and existence of the site, which provide a
theoretical basis of sight and the knowledge and experience gained from the
re-designed site. According to (n.d.) Why Study Philosophy, it was explained
that philosophy uses the tools of logic and reason to analyze the ways in which
humans experience the world, and it teaches critical thinking, close reading,
clear writing, and logical analysis; it uses these to understand the language
we use to describe the world, and our place within it. However, it was recommended to
use the task realistic method because it provides the best task to direct users
in the appropriated matter (2014, Turn User Goals into Task Scenarios for
Usability). Realistic task makes it easier for the user to know what to
select and how to use the system in a way that make the system easier to use
(2014, Turn User Goals into Task Scenarios for Usability). In addition,
Realistic task asks question direct, providing a communication language that
the user can understand and follow. According to (2014), Turn User Goals into
Task Scenarios for Usability, it was recommended to allow the users to define
their own tasks, for example, you could recruit users who are in the process of
buying a car and let them continue their research during the session, instead of
giving them a task scenario, which field studies are ideal for observing users
in their own environment as they perform their own tasks, but field studies are
more expensive and time consuming.
References
(n.d.). Advantages and Disadvantages of Surveys. In Explorable. Retrieved November
12, 2016. From
https://explorable.com/advantages-and-disadvantages-of-surveys
(n.d.). The Important of Customers Surveys. In National Business Research
Institute. Retrieved November 12, 2016. From
https://www.nbrii.com/customer-survey-white-papers/the-
importance-of-customer-surveys/
(n.d.). Why Study Philosophy? In University of Washington.
Retrieved November 12, 2016. From https://phil.washington.edu/why-study-philosophy
(2014). Turn User Goals into Task Scenarios for Usability
Testing. In Nielsen Norman
Group. Retrieved November 12, 2016. From https://www.nngroup.com/articles/task-scenarios-usability-testing/
Allen, J., Drewski, E., Engelhardt, A., and Kim, J. (2007). Project 3: Usability Testing vs. Heuristics
Evaluation. Retrieved November 12, 2016. From http://jenniferleeallen.com/portfolio7_docs/OneStartClassifieds_HeuristicEvaluation.pdf
Churm, T. (2012). An Introduction To Website Usability
Testing. In Usability Geek.
Retrieved November 10, 2016. From
http://usabilitygeek.com/an-introduction-to-website-usability-testing/
Kolb, D. A. (1984). Experiential learning: Experience as
the source of learning and development. Englewood Cliffs, NJ: Prentice-Hall, Inc. Retrieved November 10, 2016. From http://ccvillage.buffalo.edu/Village/WC/wsc/workshop_design_strategies/four_fundamental_types.html
Kujala, S. (2003). User
involvement: a review of the benefits and challenges (Vol 22 (1) pages 1- 16. Retrieved
November 10, 2016. From http://mcom.cit.ie/staff/Computing/prothwell/hci/papers/UserInvolvement.pdf
Maguire, M., & Bevan, N. (2002,
August). Kluwer Academic Publishers. In User requirement analysis.
Retrieved November 8, 2016, from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.89.2102&rep=rep1&type=pdf
Usability Matters. (2015). The Value of Usability Testing.
In Usability Matters.
Retrieved November 10, 2016. From
http://usabilitymatters.com/the-value-of-usability-testing/
No comments:
Post a Comment